![]() ![]() I’m the happiest guy around getting stuck in demoscene right here and right now.įloatee - MultiStyle Labs - Release The SID Compo III, 11/2003 - Jammer (Music) I know some people miss golden 80s, 90s, boring scrolls, ugly logos and music from Future Composer but that’s definitely not for me. ![]() I’m also very lucky to witness probably the best moment for demoscene when quantity evolved into quality – sceners aged, got experienced, many of them evolved into professionals in respective arts and that can be felt in their scene releases as well. The very scene turned out a bunch of cocky yet awesome, passionate and dedicated guys that I quickly fell in love with and I have to say it’s really heartwarming experience to know that there are more no-lives out there, sharing your passion (wink, wink) and having as much fun as you do. SID is in fact very handy synthesizer that aged really well and still can surprise me and the others as well. ![]() That’s the biggest drive nowadays, I guess. My naive and unconditional love for the beloved platform changed into some kind of masochism and pleasure of squeezing the most advanced content possible out of very limited hardware. It was initially all about good old love from the childhood (as in majority of cases around here) but turned to completely different point. Still, I don’t regret it at all – I came across scene in the right period, I might say ( 2001/2002), which strangely enough coincided with me turning adult, not to mention I didn’t have to feel ashamed of my attempts anymore (at least not that much) □Īmen,Bigbeat Brother! - Release Gubbdata 2015 - Jammer I realized there are meetings of those, competitions and stuff but I had no guts to get any scene contact at that time. In the meantime I was devouring every release of Polish ‘ Commodore & Amiga‘ papermag and building initial idea of other C64 geeks and demoscene gathered around. In general, I started my long C64 adventure being stubborn and awkward 8yo kid, while first SID attempts came out two years later – which is more or less 1993. While other kids were running around the bushes and playing soccer, I was writing ridiculous BASIC games and trying to squeeze my first sounds out of Voicetracker 4 (with rather pitiful outcome that you might witness taking a plunge into my HVSC oldies dir). – Commodore 64 is one of the most important elements of my childhood. What is the Commodore 64’s mystic element that attracted you to start creating and get involved to 64’s demo scene ? – You’ve been an active scener quite a long time now. In general, pretending to be an adult and still living with mother in my 30’s □ ![]() Sadly, I cannot boast more recognized titles (apart from Fury Of The Gods for iOS which was moderate hit). – I’ll try to be rather brief here □ Kamil Wolnikowski, better recognized among C64 demosceners as Jammer, belonging to way too many groups, raping SID for quite a few years and feeling absolutely no guilt out of this □ In real life I hopelessly try to make ends meet taking care for audio part mostly in mobile games. – Let’s start with the usual stuff ! Could you please introduce yourself to our readers ? (Your name, current job/occupation and everything else you want to share)… – Hi Kamil ! Welcome to ‘’ ! Very glad to have you here ! ![]()
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